Anyway i made a quick video tip today for the folks over at cgPipeline. Its just a tip on how to simulate smooth shaded polys in ZBrush. Something that Mudbox and 3d coat users have been able to take advantage of for the past 4… maybe 5 years. See the model in the video? Remember the last post? Said i was gonna model Hitchcock. Well i did. The model it’s finished just yet (for the contest it is, which has still yet to be judged). I want to fix a few things… the eyes at …
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Quick video for ya « phrenzy's Blog